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How to configure in-game FFXIV Sound Settings?

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4 comments

  • Anthony Chalmers

    I have listening position set to 100 character, and have tried it set to both 0 camera and 100 character and the immerse free trial audio only ever uses a listening position of the camera. At both ends of the spectrum I can use a ranged ability on a target dummy, and the sounds vary in position based on how I rotate my camera instead of consistently sounding in front of my listening position, which is supposed to be my character at 100. At first I thought the entire thing was broken, but then I realized it's just not working with the listening position setting. Please fix.

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  • Support

    Adjusting Listening Position to 100 Character tunes the proximity of the spatial sound effects based on your character's position. However, the direction your camera is facing will still effect front/rear imaging.

    Let's say your character is standing in the center of a circular arena and your camera is zoomed out and pointing in the same direction as your character. To the back-right of your character, and very close to your camera, someone is performing the /mandervilledance. With Listening Position at 0 Camera, that /mandervilledance will sound like it's coming from in front of you at very close range. With Listening Position set to 100 Character, that /mandervilledance will sound like it's coming from behind you to the right at some distance relative to your character. 

    Now let's say you rotate the camera so that it's facing in the direction of the /mandervilledancer. This places that sound effect farther away from your camera's position, but your character hasn't moved. With Listening Position at 0 Camera, the SFX will sound like's coming from far in front of you. With Listening Position set to 100 Character the SFX will still be in front of you, but its distance will be relative to your character, not your camera. 

    We hope this helps!

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  • Anthony Chalmers

    That first line pretty much answers my problem. I assumed that since camera facing dictated front/rear audio position that it was also listening position. Trying it out for longer shows that it's not. I don't like the choice to have camera facing instead of character facing dictate whether a sound is front/rear when listening position is set to 100% character but now that I know that it is the audio feedback is easier to make sense of.

    I'd like if there was an option to have front/rear imaging to be based on character facing, but understand that it's not currently an option.

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  • Support

    Thanks Anthony, glad to hear our response helped and that you're able to make better sense of the spatial imaging now. As of right now we have no way to implement front/rear imaging based on character direction, but we really appreciate you sharing this feedback with us. 

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